Making contact with the others, Shane flees the outpost as dark figures resembling astronauts begin to follow him. Inside the outpost he finds evidence of Declan’s dropping mental state and sees figures outside as he repairs and boosts the comms. He ascends the formation leading to the tower, when he sees the supply ship the Cyrano crash into the planet. He discovers a book connected to a shrine, and he awakens in his rover, the ordeal revealed to be a dream. After solving puzzles in a location resembling the basement of his home. He powers various orbs using a strange birthmark on his hand, and makes his way to a cave where he sees The Witch, a strange disheveled old woman that haunts the dreams of the crew, spouting unusual and cryptic words, especially regarding Mars and the Moons Phobos and Deimos. When he exits his rover, however, Shane finds a cave materialized out of nowhere from behind him and he enters finding areas within the cave looking like they were torn out of his family house on Earth. After fleeing the greenhouse, he heads towards the comms tower station, where his friend and partner Declan Delapore is stationed. After dumping the water, the biomass transforms into a giant, mutated tree, and Shane is attacked by a semi-humanoid creature made from the biomass. Upon doing so, however, he discovers the work of botanist and biologist Inna Volkova and Lukas VanBuren, an experimental, plant-like biomass he also hears and sees an obscured figure around the greenhouse. While the crew are out at various stations with other duties, Shane leaves the main base and realigns the solar panels, then heads back to the greenhouse, where he resets the water system. All I ever had to do when an enemy showed up was make a bee-line to the nearest door, which very quickly deflated their ability to intimidate me.Engineer Shane Newehart awakens on the currently concealed Mars base created by the Orochi corporation. The only problem is that these portions aren’t very scary. Like many other modern horror games, Moons of Madness deprives you of weapons or other means of defending yourself to maximize the feeling of helplessness and fear when something spooky shows up. Enemy encounters are, frankly, disappointing. The best of these are tied to a limited air supply mechanic where you need to refill your air tank to stay alive, and even though I never had a situation where the air supply ran dangerously low, the resupply animation is the most satisfying to look at in all of Moons of Madness thanks to its smoothness and how it sometimes changes depending on your current air level. You can pick up mugs and fill them with coffee from the coffee machine, or reset your wristwatch with a pen, and other stuff that shows off the developers’ attention to detail. There are also several instances of showy interactivity. There are some other time-wasters like how you need to follow procedure and close space doors in the proper order, lest you suffocate, but there’s nothing interesting about this so it just becomes a simulation of a chore. Environmental puzzles often boil down to finding an item and putting into the correct slot, or rotating a machine until it’s in the proper position. “In fact, there’s a lot of that padding happening in Moons of Madness, and it goes beyond just the scanning of stuff.
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